In part because I was listening to the music, and in part due to discussions with Samodean on twitter… I’m really missing FFXI. Brief hopes of giving it another shot were, well, shot when I found the only way to recover my password was via contacting their Info Centre, via Phone (from UK to US? Pass.) or Web Chat (lengthy wait, poor support – went through this recovering the account after it was hacked).
Besides, playing FFXI now would mean a break from WoW blogging, until I was bored of frustrated enough with the game to return to WoW. Not to mention I’m starting University in about three months – University Course + Part Time Job + ~Hour long commute each way + Hopeful socialising = very little time for MMOs in general!
But I’m feeling nostalgic, and with the announcement of FFXIV for release as early as next year, I feel like doing a post that blends fond memories with wishes for how they’ll do things in FFXIV.
Solo vs Group Play
In FFXI, beyond around level 15, to do any real leveling you needed to party, unless you were a Beastmaster, or skilled at a select few other classes. When I first started playing (Imported US version a few months before EU release, which was still unannounced – I wish I’d waited!) new players like myself were common – partying to level was easy and fun!

However, I was the FFXI equivalent of an Altoholic. You could play any class on one character, free to change whenever – and so I did! I leveled my main class, Ranger, at a truly glacial pace – thus, as I leveled, it became harder and harder to find people my level to party with.
That was just plain stupid. Whether that decision was a misguided idea that MMO = group play all the time, or the general preference of Japanese players, it simply wasn’t a great idea.
In FFXIV, I’d expect that you at least have the option of soloing – sure, parties could be (slightly – don’t want to be forced into doing so) more efficient for levelling, but it should be entirely possible to go from level 1 to the cap by yourself.
I was perfectly fine with major storyline Missions requiring parties – makes sense!

Class Playstyle – Physical DPS

Comparing FFXI with WoW, the melee classes and Ranger were dull, dull, dull. Most classes had two or three abilities (earned very slowly) that were on, by WoW standards, long cooldowns of a few minutes, that had pretty specific uses. Otherwise, your damage was auto attack and the occasional weapon skill.
As Ranger, a class which did a lot of damage per hit, battles were even worse! Wait for aggro… Fire a shot. Wait for aggro… Fire a shot. Repeat until you have 100%+TP and the mob has low enough health that Sidewinder (A very, very powerful weaponskill) would take them out in one shot, and use it – if it doesn’t kill it, aggro time! Occasionally use Barrage (4~5 shots at once) in the same situation for the same reason.
Thief was slightly better – it’s two main abilities, Sneak Attack (major damage when striking the opponent from behind) and Trick Attack (slight damage boost and “misdirect” effect if used with another player between them and the mob) were on a “mere” 1 minute cooldown, allowing for semi regular use, and could be combined with each other and weapon skills for huge damage at no threat cost.
In FFXIV, classes really should be given more abilities like in WoW – things you can use fairly often. Hell, even a couple of abilities on ten second cooldowns would be such a huge improvement.
Other Roles
Healing is much as it is in WoW, though with less class abilities to augment it, so slightly more boring.
Tanking was class dependent – Ninja (my preferred tanking class) was absolutely insane after 40 – constantly watching your shadows, whilst simultaneously keeping up debuffs and the “elemental wheel” on the target. Paladin was more “take a few hits, self heal, repeat” in playstyle.

Caster DPS was perhaps as varied as it is in WoW, as far as pure DPS spells are concerned – abilities to enhance those were lacking.
Then we get to the truly good stuff – classes I would love to see in FFXIV – perhaps not identical, but very similar.
Bard
Bard was an interesting support class. Bards could play songs that had effects from Refresh (Replenish, basically) to boosting attack power, to putting the foe to sleep. For parties, two songs could be active per person per bard – thus, the bard had to move around and make sure to give the mages and melee different songs.
Blue Mage

Blue Mage, introduced in the third expansion, was a fun melee/caster hybrid. Those familiar with the FF series will know that Blue Mages cast spells learned from their enemies. In order to learn a spell, the BLU had to see the opponent cast it, be within a few levels of said opponent and the spell level, and have a great deal of luck. Once you had the spells, you could set a few of them (limited number of spells at a time) – certain combinations would even bestow traits upon you, like Regen or Attack Bonus! BLU spells could be incredibly powerful, and combined with the traits they could bestow, allowed BLU to be one of the few solo-capable classes.
The sheer power of BLU, along with the fun of turning a creatures own abilities against it, makes me really want to see this in FFXIV.
Corsair

Corsair, also from the third expansion, was another support class, though with greater DPS capabilities than Bard. Like Bards, Corsairs used “Rolls” (one for each class, with an effect suiting the class) to boost their parties power – again, making sure to give the right rolls to Melee and Mages. It’s not as simple as that, though. When you rolled, aside from the totally awesome card animation, you’d get a number between one and six. Every 15 seconds for 45 after you rolled, you could “double up” – rolling again, to increase the effect of the roll.
Generally, the aim would be to get to 11, or as close as possible – rolling over 12 would result in a Bust effect, preventing a roll from being added for 5 minutes. Two busts would result in no rolls being able to be used! But it’s not as simple as that! Whilst generally 1 gave the weakest effect, and 11 gave the greatest, each roll had a lucky (high) or unlucky (low) number, that would be almost as good/bad as an 11 or 1, respectively. Thus, reaching the lucky number usually meant not needing to double up, whilst the unlucky number would definitely require a roll.
For me, the fun of this class was if you were sitting on an 8 – doubling up was a 50/50 chance of going bust. At least when I played it, most people would settle on 8’s. I’d roll on them – take the risk! It was somewhat thrilling – would you get a boosted effect, or would you go bust? – and it was a lot of fun, even if my parties hated it. –grin-
(Why yes, I really, really love the concept of Corsair – I would LOVE to see a class like this in FFXIV!)
Scholar

Scholar, one of the classes added in the fourth expansion, was another fun class. Like Red Mage, Scholars were proficient in both White and Black magic, though not to the degree that White and Black mages were. Unlike RDM, which was always operating at “maximum power” for those spells, Scholar worked best when specialising in a school – a specialisation they could change almost at will (cooldown allowing) with a pair of spells – Light Arts and Dark Arts. Specialising in one would incur a cast time and mana cost penalty on the other school – so the class really needed careful thought.
In addition, if they planned on staying in one art for a prolonged period of time, they could use “Stratagems” (charges on a relatively long cooldown) to gain access to further spells in their current school, or as one-time buffs to the next spell, with effects such as reducing mana cost. And that was just at low levels! (I never got beyond 13, thanks to the fateful hacking, the long recovery from which sent me to WoW)
At higher levels, Scholars could even create localised weather effects around themselves and party members, boosting the power of spells that matched the weather – I imagine with this, Black Mages would have been truly terrifying. For themselves, at higher levels, they can learn “Helix” spells – DoTs that do much more damage based on the weather.
(Again, I really liked Scholar – it was like Red Mage, my very first class, but with a greater focus on strategy and forward thinking. Want in FFXIV!)
Open, to a degree, to modding – or at the very least, greater variation in equipment!
You think Wrath had a general lack of armour models before Ulduar? Try FFXI. Things are recycled a lot – doublets at level
~10, ~25, ~30 and ~35 were all exactly the same – not even minor recolours!
However, in FFXI, if you had the tools, it was relatively easy to change armour and weapon skins, and in fact, even creature skins. I wasn’t much good at anything beyond recolours – though I spent weeks perfecting a remodelling of some high level BLM gear to look somewhat rangery, which was fairly complex – but others were capable of some really awesome changes.
(Me with a recoloured, armourised chocobo, plus slightly recoloured armour and weapons.)
If you’ve played the game and have a keen eye, you might spot a few in the above screenshots. The most prominent example I can point out is if you look at the very first Screenshot, then the Blue Mage one. In both, my character is wearing a “Lizard Jerkin.” The top picture is the standard model. The second is a reskin by someone else, made to actually look like lizard skin.
I’d love to see it being similarly easy to change item models in FFXIV, and even for it to be supported! It was a pretty shady practice in FFXI, to be honest. I can understand that the artists would not be pleased at this, though, in which case I’d like to see a general increase in quality, even of low level gear, for FFXIV. The example given, the Lizard Armour, shows just how easy it would be to make equipment look the part.
I can only hope…
Really, I hope that FFXIV turns out well. If it had even a couple of the classes, or ones pretty similar, that I enjoyed, and capability of solo leveling, I’d definitely pick it up. WoW is indeed an incredible MMO, and I thoroughly enjoy it, but I’ve a greater attachment to the Final Fantasy series than the Warcraft, even if in recent years I’ve had a “bleh JRPG” reaction to the series. Love stories and androgynous leads bug me!