Patch notes, both documented and Undocumented, as they apply to my classes and specs – doing everything for a class would just overwhelm me, plus I cannot really speak about specs I have little/no experience with, so none of that here.
I need to write this down to get my head round it, information overload.
Documented Hunter Changes:
Disengage: Cooldown increased by 5 sec.
Back up to 30 Seconds. I’ll live, I’m sure.
Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered.
Only really going to affect PvP and trap dancing, I think?
BEAST MASTERY
Improved Aspect of the Hawk now has a new spell effect.
I reackon that’s just a new animation? Oh, the joys.
Improved Wing Clip: This talent has been removed.
Wrong tree! A hit to Hunter PvP though, I guess.
Distinct lack of documented BM changes, eh?
Whilst survival gets all sorts of crazy stuff! (Trap launchers) I think there has been a nerf to trap dancing though, which may bring DPS down a bit.
PETS
Roar of Sacrifice can be used on the hunter only.
Not really a huge problem – Tenacity pets are really only used for soloing, where only the Hunter needs the effect.
Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.
Waitwhut? No more Rhino Bowling? Must do more WG with Vetr whilst I still can!
Undocumented Hunter Changes
Beast Mastery
Skills
- *New Skill* Call Stabled Pet – A pet of your choice busts out of its stable and joins you no matter where you are, replacing your current pet. Cannot be used in combat. Instant. 30 min cooldown. Requires Level 80.
Ooooh. The much awaited “switch pets where ever” ability. Not really much I can say except for: Most handy!
Marksmanship
Skills
- Kill Shot no longer has a minimum range. It can now be used in melee range.
A nice little change – nothing more irritating than being too close to Kill Shot!
Glyph changes:
- Glyph – Aimed Shot – Reduces the cooldown of your Aimed Shot ability by 2 sec. (Old: Reduces the mana cost of your aimed shot ability by 20%)
- Glyph of the Monkey – While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec. Can only occur every 20 sec. This speed does not stack with other movement speed increasing effects. (Old: Glyph of Aspect of the Monkey – While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec. This speed does not stack with other movement speed increasing effects.)
- Glyph of Wyvern Sting – Decreases the cooldown of your Wyvern Sting by 6 sec. (Old: Decreases the cooldown of your Wyvern Sting by 15 sec., but decreases the damage it deals by 20%.)
- Glyph of Snake Trap – Snakes generated by your Snake Trap take 90% reduced damge from area of effect spells. (Old: Your Snake Trap creates 2 additional snakes)
- Glyph of the Hawk – Increases the haste bonus of the Improved Aspect of the Hawk effect by an additional 6%. (Old: Renamed from Glyph of Improved Aspect of the Hawk)
- Glyph of Chimera Shot (new) – Reduces the cooldown of Chimera Shot by 1 sec.
- Glyph of Explosive Shot (new) – Increases the critical strike chance of Explosive Shot by 4%.
- Glyph of Kill Shot (new) – Reduces the cooldown of Kill Shot by 6 sec.
- (This is the only Glyph I’m really interested in, but can’t see where I’d put it if it’s a major, which I assume it is. Steady Shot, Serpent Sting and Bestial Wrath glyphs all too good to give up.)
- Glyph of Explosive Trap (new) – The periodic damage from your Explosive Trap can now be critical strikes.
- Glyph of Scatter Shot (new) – Increases the range of Scatter Shot by 3 yards.
- Glyph of Raptor Strike (new) – For 5 sec. after using Raptor Strike, you take 20% less damage.
Shaman Documented Changes:
Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.
-cough- Lolwut? That makes absolutely no sense whatsoever. You can now use this ability every five minutes, but it’ll only work every 10! Seriously, Blizzard, what?
Poison Cleansing Totem and Disease Cleansing Totem have been merged into “Cleansing Totem.” Cleansing Totem pulses every 3 sec, down from 5.
Very handy, but I see no mention of Healing and Mana stream totems recieving the same treatment, as they are meant to.
ENHANCEMENT
Lava Lash now has a new icon.
-no comment-
New Talent: Frozen Power: Increases the damage done by your Frostbrand Weapon if it is enchanted on your main-hand weapon by 10/20%, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you.
Certainly sounds interesting, but I highly doubt this’ll see much use in PvE – definitely looks more PvP.
Spirit Weapons: Now reduces all threat generated by 30%, not just physical attacks.
This I like – a large portion of Enhancement DPS comes from spells (Shocks, Lightning Bolts, Chain Lightning), so threat can be an issue at times.
Stormstrike charges have been increased by 2, and cooldown reduced by 2 sec.
This is what the Improved Stormstrike talent currently does… it now does this:
Improved Stormstrike re-designed: When you Stormstrike, you have a 50/100% chance to immediately grant you 20% of your base mana.
Out of all the changes, this is what I am most excited about. If no other class change makes it through, please please put this one through <3
Toughness: No longer increases your armor. Instead, this talent now increases your total Stamina by 2/4/6/8/10%.
Again, PvP related – I can see Stamina being a lot more useful, given mail armour doesn’t exactly give much benefit anyway, and is of course useless against magic.
Unleashed Rage – Reduced to 3 points, down from 5. Each point now also increases your total Agility by 1/2/3%.
Kind of disappointed that the Crit change they previously mentioned didn’t make it through, but 3% extra Agility and the crit and AP that brings is hardly anything to be disappointed with!
Shaman Glyph Changes:
- Glyph of Thunderstorm (new) – Reduces the cooldown on Thunderstorm by 7 sec.
- Glyph of Feral Spirit (new) – Your spirit wolves gain an additional 30% of your attack power.
- (And if no other glyph changes make it through, the above must. I love my wolves. I’ll love them more with better AP <3)
- Glyph of Riptide (new) – Increases the duration of Riptide by 3 sec.
- Glyph of Earth Shield (new) – Increases the amount healed by your Earth Shield by 20%.
- Glyph of Totem of Wrath (new) – When you cast Totem of Wrath, you gain 30% of the totem’s bonus spell power for .
- Glyph of Hex (new) – Increases the damage your Hex target can take before the Hex effect is removed by 20%.
- Glyph of Stoneclaw Totem (new) – Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.
- (This one is kinda interesting. I only use Stoneclaw as an “I want to mine this node without being interrupted” or “Run away” totem, but with a damage shield, it could have a few extra uses.)
-
The Hunter changes are actually “better” than the Shaman ones, I’m sure, but I can’t help but be excited about Stormstrike and the Feral Spirit Glyph – those just look amazingly tasty.
So, there’s my little summary of the current notes for the specs I play. Everything in there could be changed at any time before 3.1 hits the live realms, so I’m trying not to get too excited about anything.
And now I think I have my head round it all. I was out all afternoon, and came home to an information explosion. It was not fun.