I’ve been putting together a wish list of what I want from there, and I realised, hey, I might as well put it into a blog post, so I can easily find it, and it might help others.
It’s worth pointing out, for any Hunters that may be reading this (if I didn’t make you all run off in disgust when I turned traitor and mained my Shaman!) most of the gear is good for you guys, too. Exceptions are Weapons, Tier Gear (No, Duh?) and anything that has Expertise on it. Expertise is not for Hunters! –shakes fist-
This list is –not- going to tell you what is “best in slot” for this content, as I find that a rather ephemeral concept. It’s all well and good to say “Oh, those boots are best in slot!” – but what if they are loaded with crit, and are replacing some boots with expertise on them? Then the issue gets murky. Use your own judgement here – if you need the Hit Rating, grab some hit rating gear. If your hit is fine, feel free to roll on that haste-ilicious pair of gloves!
This list also assumes you are doing 10 Man Progression – not that you are going into 10 man Ulduar from 25 man Naxx.
A quick note on stats:
So that you know what you are aiming for, here are some caps:
Melee Special Hit Cap: 8% total. 2% hit from gear, or 1% for a Draenei Shaman. 6% will come from your Dual Wield Specialisation talent. This will ensure that Stormstrike, Lava Lash and Windfury procs will never miss the target. There is no reason you should not be able to reach this cap.
Expertise Cap: 26 Expertise total. 9 Expertise will come from Unleashed Rage, leaving you to make up the remaining 17 Expertise – which is roughly 140 Expertise Rating. Reaching this means that when attacking the boss from behind (as you should be) they will be unable to dodge any of your attacks.
Spell Hit Cap: 17% (446 Rating) total, or 16% (420) for a Draenei. Unfortunately, the Dual Wield talent only affects melee hit, so you need to make this number up entirely from gear, unless you have a Moonkin Druid with Improved Faerie Fire or a Shadow Priest with Misery in your raid group.
Weapons:
I’d like to point something out here – There are far, far more Ranged Weapons available in Ulduar than there are Enhancement Shaman itemised weapons*. I counted four Normal Mode Ranged weapons suited to Hunters – two bows, a crossbow, and a gun. You want to know how many Enhancement Shaman weapons I found from normal modes? One. An axe from Yogg-Saron. I’m sorry, but what the hell, Blizzard? At the very least, we get an iLevel 213 Main Hand from Kel’Thuzad, but we’re left high and dry in terms of off hands unless we get two items from Yoggy!
* The ideal Enhancement weapon should have a speed no lower than 2.5. This is because Windfury + Flametongue do more damage with slower weapons, and slow weapons have a greater chance of proccing Maelstrom Weapon (An Enhancement Shaman should have a lot of melee haste from Windfury Totem, so slow weapons will proc Maelstrom rather quicker than you might expect)
That aside, let’s look at our slim pickings;
Kinetic Ripper – Off Hand Fist, Flame Leviathan (Normal)
This is not a great weapon for an Enhancer, due to the extremely fast attack speed. However, you may find the white DPS boost over Greed or The Stray pulls it ahead. If I get a hold of this, I’ll test it and let you know how it compares. It’s basically your only 10 man Off Hand option with an iLevel higher than 200 until…
Touch of Madness – One Hand Axe, Yogg-Saron (Normal)
Orc Shamans everywhere – rejoice! Everyone else, you are allowed a woot. This fine edge is not just our only decent 10 man Ulduar off hand choice, it’s also one handed and not unique-equipped, allowing you to potentially have two of these babies! For normal modes only, this’ll be your only real option.
The Masticator – Main Hand Fist, Iron Council (Hard)
Ah, another beauty. Aside from the fun name, this is simply amazing weapon for us Enhancers. If you can do IC10 on Hard Mode for this, it’ll be well worth the effort.
Headgear:
Circlet of True Sight – Iron Council (Normal)
If you are lacking on hit, look no further than this piece of forehead finery and its lovely red LED.
Valorous Worldbreaker Faceguard – Mimiron (Token Drop, Normal)
If, however, you aren’t in need of hit, here’s a tasty piece of Tier-8 gear, complete with added lolwut laser gem! C’mon, Blizzard, what’s up with the slightly ridiculous Shaman headgear, eh?
Neck:
Choker of the Abyss – General Vezax (Normal)
Seed of Budding Carnage – Freya (Hard Mode)
A hard mode drop that may be quite difficult to get, but certainly worth it. Ridiculous stats and a gem slot perfect for some Expertise or Agility.
Shoulders:
Ironaya’s Discarded Mantle – Auriaya (Normal)
Ol’ Ironaya had some good stuff back in the day, eh? Must have left it in Ulduar before she got herself locked in that tiny room in Uldaman!
Valorous Worldbreaker Shoulderguards – (Token Drop, Thorim)
Tier gear – one of the few places you’ll be seeing Expertise on your gear. I’d definitely try and grab these, even if you have Ironaya’s Mantle.
Cloaks:
Shawl of the Shattered Giant – Kologarn (Normal)
Cloak of Mastery’s more refined older brother. Abandons the awesome skull motif for some bizarre modern art.
Winter’s Frigid Embrace – Thorim (Normal)
If you don’t need the hit, the haste on this will do you good.
Chest:
Chestguard of the Lasher – Freya (Normal)
For hitting hard, fast and accurately!
Valorous Worldbreaker Chestguard – Yogg-Saron (Token Drop, Normal)
If you could possibly need any more hit rating on one piece of gear, along comes this with the potential for a whopping 92 Hit rating, if you need that much!
This has, in my opinion, the unfortunate attribute of being a robe. Wha-what? Our War Kilt (see Legs section) is a pair of Trousers, and our Chestguard provides the actual kilt? Lern2notfail at armour design, Blizzard!
Bracers:
Bracers of the Smothering Inferno – Razorscale (Normal)
More of that delicious hit rating, with a side helping of Armor Penetration. These are BoE, so if you are having awful luck getting Razorscale to drop them, you could buy them from the AH for an arm and a leg – and then you’re gonna have an excess bracer!
Hands:
Gloves of the Taut Grip – XT-002 Deconstructor (Normal)
I wouldn’t say no to these, but I’d much rather have these…
Valorous Worldbreaker Grips – Freya (Token drop, Normal)
Precious expertise and more attack power, though less Mana and Armor Penetration. You can’t really go wrong with either.
Waist:
Belt of the Blood Pit – Thorim (Normal)
Legs:
Leggings of the Insatiable – Yogg-Saron (Normal)
Hit rating and haste galore, with a generous helping of raw attack power. Toss up between this and…
Valorous Worldbreaker’s War-Kilt – Hodir (Token Drop, Normal)
More hit and haste, plus gem slots for your Expertise needs, or just plain Agility gems. However, these have a lot less raw attack power, less crit from Agility, and less mana. If you are aiming for the Tier Bonus, or maybe need some extra expertise, go for these.
Feet:
Boots of Unsettled Prey – Trash Drop!
These are our only iLevel 219 option – may be somewhat a pain to get to drop. These are BoP, too, so you can’t even buy them up from another guild! Good luck!
If you can’t get these, the Pack-Ice Striders (iLevel 213) for 40 Emblems of Valor are pretty good too, especially if you are still in need of extra hit rating.
Rings:
Band of Draconic Guile – Razorscale (Normal)
Pretty decent ring for pure damage – but I personally find Ring slots a good place to grab some Hit or Expertise.
Loop of the Agile – Iron Council (Hard)
While this has the same lack of Hit/Expertise as the Band, as this is from a hard mode, it’s an iLevel 226, and comes with a gem slot. Certainly wouldn’t say no to this!
Trinkets:
Pyrite Infuser – Flame Leviathan (Normal)
An insane amount of hit rating, combined with a Mirror of Truth-esque proc (which will stack with your mirror!) make this a nice Enhancement Trinket.
Elemental Focus Stone – Auriaya (Normal)
Kinda interesting item – while Enhancement is a “Melee” class, we are not a purely “physical” class – we’re close combat, physical/caster hybrids – Earth Shocks and Lightning Bolts make up a lot of our damage output. We’ll have quite a good chance at proccing this, and haste is one of the better stats for an Enhancer.
Given it is a “caster” item, I’d suggest you let typical ranged casters have this. If none of them want/need it, or you just have none with you, I’d snap this one up.
Totems:
There aren’t actually any totems (or other relics) available from bosses in 10 man Ulduar – instead, the 25 Man Naxx relics have been made available for 25 Emblems of Valor.
Totem of Dueling
This is the actual Enhancement totem. Since haste was boosted a bit for us in 3.1, this is looking pretty good these days. However…
Totem of Hex
It was suggested that the Elemental Totem was actually better for us in 3.0, so this may also be a worthwhile investment. I’m really not very sure on this matter – but you can’t go far wrong with either of these.
Totem of Splintering
This is actually the 15 Emblems of Heroism totem. I’m mentioning it here because, despite my having it equipped (I haven’t go another Totem at the moment, thanks to not doing my research before I bought this one) this totem does not work. It’s not worth the Emblems. The comments on Wowhead for the Dueling totem suggest that this was a 400 DPS boost over that totem.
I have no idea where they got that number from, because in my tests, there was a miniscule difference between having the totem equipped and having nothing there. I’m talking about a 5 damage difference.
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Hopefully, this list will help give you an idea of what you’re looking for in U10. If I’ve missed anything (I have a feeling I might be missing some hard mode drops), just leave me a comment and I’ll be sure to include it.